![]() Many new players don't actually realize that splash damage penetrates surfaces and many old players don't really think too hard on it so they may forget to mention it when teaching new players. ![]() This will lower the amount of confusion new players face when they're getting wrecked in the arena for the first time. Make splash damage and explosions visually bleed through surfaces. Filter by these if you want a narrower list of alternatives or looking for a specific. CrossFire alternatives are mainly First-Person Shooters but may also be Role-playing Games or MMORPG Games. Other CrossFire like games are Xonotic, Counter-Strike, Unreal Tournament and Doom. To my knowledge this also is already planned. The best CrossFire alternative is Team Fortress 2, which is free. Replace the machine gun with lightning gun. Redo the ammo distribution for the weapons. In particular there were a few things in other threads I mentioned such as sloppy projectiles that have little to no visual impact but help performance a bit. Make certain console optimizations default. ![]() Hide broken or incomplete features, in particular parallax mapping needs to be swept under the rug until fixed as it creates more artifacts than graphical enhancements. A map or two made specifically for movement techniques might also be a good idea to have here. I recommend doing something similar to the tutorial found in Nexuiz 2.5 as well as having an open map with some targets and a bunch of bots running (and maybe jumping) fixed paths like Tribes 4 had. Probably sometime into Quake Champions cycle after it's been out awhile, but right around the time that people are seemingly getting burnt out on it (give it a year or two probably) The following things would probably make the game have a higher perceived quality if done:ĭitch the campaign mode and replace it with some sort of training map(s). In wake of the high-speed and arena FPS scene becoming a complete mess (Tribes 4 development ceasing, Toxikk being a letdown, Reflex not drawing much of a crowd, Overwatch somehow getting a playerbase, Quake Live committing suicide, UT4's changes, etc.) I think it might be time to mostly polish what already exists here and get ready to drop it onto the public at a strategic time.
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